AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on iOS in Egypt Q4 2022
Explore the performance of the top 5 Shoot'em Up games on iOS in Egypt during Q4 2022, including download numbers, revenue, and active user trends.
During the fourth quarter of 2022, the Shoot'em Up game category on iOS in Egypt saw varying levels of engagement and revenue across the top five games. Here’s a detailed look at their performance based on data from Sensor Tower.
Survivor!.io by HABBY showed a steady increase in both weekly downloads and revenue. Weekly downloads peaked at 1.7K in early October and fluctuated throughout the quarter, ending at approximately 1.4K in the last week of December. Revenue saw a consistent rise, starting at $832 in late September and reaching $975 by the end of December. Active users fluctuated but remained relatively stable, peaking at 5.2K in late October before settling around 4.6K by the end of the quarter.
Kinja Run, also by HABBY, experienced a significant boost in downloads towards the end of November, reaching 787 in the first week of December. Revenue showed some volatility, peaking at $436 in mid-November but dropping to $187 by the end of December. Active users saw a substantial increase in early December, peaking at 1.1K, before declining to 228 by the end of the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. maintained a steady download rate, peaking at 1.9K in early November. Weekly revenue was relatively stable, with minor fluctuations, peaking at $344 in late October. Active users remained consistent, averaging around 17K throughout the quarter and ending at approximately 14.8K in the last week of December.
Archero, another game from HABBY, had modest download numbers, peaking at 84 in late November. Revenue experienced a peak of $333 in mid-October but generally remained below $150 for most of the quarter. Active users saw a slight increase towards the end of November, reaching 439, but settled around 391 by the end of December.
Contra Returns by Level Infinite showed lower engagement compared to the other top games. Downloads were minimal, peaking at 23 in early December. Revenue saw a significant peak of $443 in mid-December but dropped to $182 by the end of the month. Active users were minimal, with a peak of 22 in early December.
For more detailed insights and data, visit Sensor Tower.